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News

BF:Bad Company 2 PC Patch - Now available!

written by NightBeast at Wednesday, June 30th 2010, 11:44pm

The long awaited Patch (Client R8 / Server R12) for Battlefield Bad Company 2 has been released today.
You will be prompted to update to the latest version when you start the game - Have fun!


Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works...[Read on]

SITREP: America’s Army 3 Version 3.0.8

written by NightBeast at Friday, June 25th 2010, 1:53am

AA 3.0.8 Sitrep


New Features

· Updated to TeamSpeak 3 VOIP API with improved quality and performance.
· New variation of Bridge (Bridge Day Foggy). Missions include Classic, Carriable Objective, and Activated Objectives.
· AA3 One Year Anniversary Achievement – This medal will be awarded by logging into the game during the AA3 Anniversary event from release day until 12:00am PDT July 5th.
· AA3 Years Of Service Achievement – This will be reflected by an “AA Star” with a number denoting the number of years in the top-right corner of the Achievements UI and is earned through years of service within AA3 (from account creation date). Note: logging in any time after one year has passed will automatically award this achievement.
· Administrators may now choose to "block" offensive clan tags using the new clan blocking system that was added. The new "blocked" clan tags are stored in a text file and may be edited by any text editor or using the in-game tools. The blocked clan tag file may be copied to other servers if desired. Players with "blocked" clan tags are not prevented from playing on the server but their clan tag is not displayed to anyone. View the administrator help for details.
· Administrators can now list "blocked" (banned) players using a new Admin command. View the administrator help for details.
· The incapacitation system has been modified to put players into a "locked" view facing away from the player that incapacitates them for a (default) time period of ten seconds. The incapacitated player is also prevented from using any commands or VOIP calls except for the "Medic" call. This incapacitation locking time value may be modified (or the feature disabled entirely) by the server administrator via a new INI configuration entry. The purpose of this new functionality is to give a slight advantage to the player who incapacitates another so they may move away (or secure) the incapacitated soldier and reduce the reporting by incapacitated soldiers...[Read on]

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